It Takes a Village Africa explores the intersection of science, technology, engineering, math and creativity (ART). The interactive exhibition presents artists using the interdisciplinary concepts of STEAM to explore how science, technology and art overlap, interact, and innovate.
ITAVA STEAM MISSION
To inspire students to be creative, critical thinkers, and collaborative learners to successfully compete for Science, Technology, Engineering, and Mathematics careers in the global workforce.
Inspire student interest and passion for STEAM career paths.
Foster creativity, invention, and critical thinking.
Incorporate project-based, interdisciplinary curriculum supported through teacher collaboration and technology.
Provide students with authentic STEAM experiences including research opportunities and internships.
Promote collaboration and partnerships in STEAM fields among students, parents, higher education, and industry.
AFTER SCHOOL PROGRAM
ITAVA partners with local universities, business, and artist for class sessions for underserved and underrepresented students. Professionals, Teachers and Volunteers mentor children to increase student proficiency in STEAM skills. Volunteers lead STEAM outreach at several areas including elementary, middle, and high schools.
Demographic: Students 3-18 years old
Throughout , Monrovia,Liberia
25-40 students per session
2 hour classes